Thinking Time for game design As game designers we tend to solve everything through iteration. That works—
Rules for Prototyping Original Games Recently I've tried to help some experienced game developers prototype
Communication through game mechanics I stopped writing many months ago because I became busy. We started
Vitality before Approachability During a game's chaotic and bloody early development, player feedback
Miro: one tool to rule them all A bunch of examples of how to use Miro for multidisciplinary planning, interfaces & even making printable board game prototypes.