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Thinking Time for game design

Thinking Time for game design

As game designers we tend to solve everything through iteration. That works—
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Charlie Cleveland
The "No" Game

The "No" Game

Happy Holidays, everyone! It's been awhile since I've
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Charlie Cleveland
Sweat the Small Stuff

Sweat the Small Stuff

"Tiny" design considerations from The Legend of Zelda (1986) (this
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Charlie Cleveland
Ugliness Needed

Ugliness Needed

When starting to make a new game, one must start with a
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Charlie Cleveland
Success

Success

It's been a long time since I wrote anything. I
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Charlie Cleveland

Rules for Prototyping Original Games

Recently I've tried to help some experienced game developers prototype
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Charlie Cleveland

Communication through game mechanics

I stopped writing many months ago because I became busy. We started
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Charlie Cleveland

Ninja Prototyping

You know those game or design discussions that leave you energized, where
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Charlie Cleveland
Reframing the Cyclops

Reframing the Cyclops

One great technique from design thinking is the reframe [https://medium.com/
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Charlie Cleveland

Vitality before Approachability

During a game's chaotic and bloody early development, player feedback
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Charlie Cleveland

Chicken-or-egg problems

What came first, the chicken or the egg? * How do you build
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Charlie Cleveland

Miro: one tool to rule them all

A bunch of examples of how to use Miro for multidisciplinary planning, interfaces & even making printable board game prototypes.
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Charlie Cleveland
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